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why does it copy the script soo many times?

Asked by 4 years ago
script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        local player = game.Players:GetPlayerFromCharacter(hit.Parent)
        local descendants = player.Character:GetDescendants()
        if player ~= nil then
            for index, descendant in pairs(descendants) do
                if descendant:IsA("BasePart") and ("Decal") and descendant ~= player.Character.HumanoidRootPart then
                    descendant.Transparency = 1
                end
            end
            local scriptt = game.ReplicatedStorage.Scrapt:Clone()
            scriptt.Parent = player.Character
            wait(11)
            scriptt:Destroy()
            for index, descendant in pairs(descendants) do
                if descendant:IsA("BasePart") and ("Decal") and descendant ~=  player.Character.HumanoidRootPart then
                    descendant.Transparency = 0
                end
            end
        end
    end
end)

so basically when i hit a part i want it to copy a script but it copys it alot of times and ruining the actual mecanique so idk wat to do

1
add a debounce MarcTheRubixQb 153 — 4y

1 answer

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2
Answered by 4 years ago

You need a debounce. The character keeps touching the part over and over again, so you need to keep that from happening, there are a couple ways to go about this.

One touch This method will only allow the first person to touch it, then not anybody else.

The script beginning should look like this:

debounce = true

script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") and debounce == true then
    debounce = false

Touch then wait This method will allow somebody to touch it, then after x seconds they can touch it again.

debounce = true

script.Parent.Touched:Connect(function(hit)
    if hit.Parent:FindFirstChild("Humanoid") and debounce == true then
    debounce = false
    --All the code goes here
    wait(5)
    debounce = true
--All the ends

Hope this helped!

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