Say I have an ingame store but I don't have any ingame currency. In store, I would want to sell things like:
One way I have thought of is having an ingame currency, use that to buy things in-game, and then buy ingame currency using Robux. Then I would just save their in-game currency points in a datastore.
But if I were to directly sell using Robux, would each item have their own GamePass, and from there I would check if a player has that respective GamePass to unlock the thing? Or is there another way of doing so?
I scanned through different popular Roblox games and most of them has minimal Game Passes. I think each item having their own Game Pass is overkill and that there might be a more efficient way I am not aware of?