How to send data from one server script to another without remote events?
I'm creating is gun, and each bullet has its own individual script for hit detection and bullet physics and stuff like that. However, the problem is I'm trying to pass the data from the gun the player is holding to the bullet, that way I can tell the bullet to ignore the player when it comes to hitting detection. The problem is I don't want to use remote events, because I don't want a million remote events triggering if multiple people are firing the gun at once, cause that would create a lot of lag. And I don't know any other way to send information between scripts without remote events.