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How can I make this script send more info to the discord bot?

Asked by 3 years ago

Ok yes this sounds very confusing. But let me explain a bit more. I'm sure my method of sending text/info to my node.js bot is really bad. That's why I'm wondering if somebody can help me. Currently it can only send one piece of information.

This is my roblox code:

script.Parent.Text = math.random(1, 9999)



local HttpService = game:GetService("HttpService")

local options = {
    Url = "http://localhost:8462", -- or whatever url. this is mainly for example purposes.
    Method = "POST",
    Headers = {
        ["Content-Type"] = "text/plain"
    },
    Body = script.Parent.Text,


}

local success, msg = pcall(function()
    local response = HttpService:RequestAsync(options)

    if response.Success then
        print("Status code:", response.StatusCode, response.StatusMessage)
        print("Response body:\n", response.Body)
    else
        print("The request failed:", response.StatusCode, response.StatusMessage)
    end
end)

if not success then
    print(msg)
end

And this is my node.js code which receives the info and stores it for a user runs the code.

const express = require('express')
const bodyparser = require('body-parser')
const prefix = ''
const fs = require('fs');

const Discord = require ('discord.js');


const app = express()
var port = 8462



app.use(bodyparser.text())

app.post('/', (request, response) => {
    response.send("Gotten POST request")
    const code = request.body
    console.log(code)


    client.on('message', message =>{
        if(!message.content.startsWith(prefix) || message.author.bot) return;

        const args = message.content.slice(prefix.length).split(/ +/);
        const command = args.shift().toLowerCase();
    // All the commands.



        if(command === `/testEmbed`){
             const CurrentEmbed = new Discord.MessageEmbed()
             .setColor(0x8721ed)
             .setTitle(`It worked`)
              message.channel.send(CurrentEmbed)
           // message.channel.send(texto)
        }
        else if (command == code){
            const CurrentEmbed = new Discord.MessageEmbed()
             .setColor(0x8721ed)
             .setTitle(`Code recieved.`)
             .setDescription(`One last thing, is this you? ||${plr}||`)
              message.channel.send(CurrentEmbed)
        }
    });
})

app.listen(port, function(){
    console.log(`started server at http://localhost:${port}`)
})




const client = new Discord.Client({
    presence: {
        status: 'online',
        activity: {
            name: 'new products',
            type: 'LISTENING'
        }
    }
});


// client.once('ready', () => {

// });




client.login('Obviously not showing you.)

I hope somebody can help me. As it can currently only send the "request.body" Thanks in advance!

0
I know this isn't an answer but you should be filtering text. ANY USER INPUT *NEEDS* TO BE FILTERED! https://developer.roblox.com/en-us/articles/Text-and-Chat-Filtering KadenBloxYT 135 — 3y
0
Not actually. It's just numbers. And these numbers are sent to the discord bot. And users who use the discord bot and discord itself MUST be 13+ to use the application. crousei 2 — 3y

1 answer

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Answered by 3 years ago

I think I figured it out. Your body looks malformed. Body for HTTP requests have a Key and Value system. In this case, Text would be the key and script.parent.Text is the key. So, try something like this.

body = {
["Text"] = tostring(script.parent.Text));    
}

I also recommend to use a RemoteEvent instead of using it in the script. So the code would look something like this.

The LocalScript

script.Parent.Text = math.random(1, 9999)
game.ReplicatedStorage.PostText:FireServer(tostring(script.Parent.Text))

The Server Script

    Body = {
["Text"] = tostring(script.parent.Text));    
data = ''
for k, v in pairs(dataFields) do
    data = data .. ("&%s=%s"):format(
        HttpService:UrlEncode(k),
        HttpService:UrlEncode(v)
    )
end
game.ReplicatedStorage.PostText.OnServerEvent:Connect(function(plr, text)

local HttpService = game:GetService("HttpService")

local options = {
    Url = "http://URL:8462", -- or whatever url. this is mainly for example purposes.
    Method = "POST",
    Headers = {
        ["Content-Type"] = "text/plain"
    },
data,
Enum.HttpContentType.TextPlain
},


}

local success, msg = pcall(function()
    local response = HttpService:RequestAsync(options)

    if response.Success then
        print("Status code:", response.StatusCode, response.StatusMessage)
        print("Response body:\n", response.Body)
    else
        print("The request failed:", response.StatusCode, response.StatusMessage)
    end
end)

if not success then
    print(msg)
end
end)

The Web Server

app.post("/", async (req, res) => {
res.status(200).send("Successfully sent request")
})
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