I guess the title is pretty self-explanatory.
PlayerModule --> ControlModule --> Keyboard, line 120-129:
ContextActionService:BindActionAtPriority("moveForwardAction", handleMoveForward, false, self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterForward) ContextActionService:BindActionAtPriority("moveBackwardAction", handleMoveBackward, false, self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterBackward) ContextActionService:BindActionAtPriority("moveLeftAction", handleMoveLeft, false, self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterLeft) ContextActionService:BindActionAtPriority("moveRightAction", handleMoveRight, false, self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterRight) ContextActionService:BindActionAtPriority("jumpAction", handleJumpAction, false, self.CONTROL_ACTION_PRIORITY, Enum.PlayerActions.CharacterJump)
You can adjust these to rebind some controls, for example on line 120, changing handleMoveForward to handleJumpAction, you'll jump when you press w. But I don't think it is currently possible to bind custom keys to these actions, if that's what you wanted.
---###----------[[SERVICES]]----------###-- local ContextActionService = game:GetService("ContextActionService") ---###----------[[VARIABLES]]----------###-- local DisableMovementAction = "DisableMovement" ---###----------[[LOGIC]]----------###-- ContextActionService:BindActionAtPriority( DisableMovementAction, --------------- function() return Enum.ContextActionResult.Sink end --------------- false, Enum.ContextActionPriority.High.Value --------------- unpack(Enum.PlayerActions:GetEnumItems()) ) ContextActionService:UnbindAction(DisableMovementAction)