The Title Is Pretty Self-Explanatory
I Tried To Use This Code:
UIS.InputEnded:Connect(function(input,gameprocessed) if input.KeyCode == Enum.KeyCode.W or Enum.KeyCode.S or Enum.KeyCode.A or Enum.KeyCode.D then if player.Injures.bLeg.Value == true then wait(.1) bLegAnim:Stop() hum.WalkSpeed = 10 end end end)
To Check If He Doesnt Have Anything Pressed, But I Realized That Checking If The Player Has Nothing Pressed Is Better, Is There A Way To Check It ?