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Can i use events as if statements?

Asked by 4 years ago

Hi! So I'm creating my game and the game doesn't detect whenever the stage the player is in changes. So, I wanna know if I can use the Changed event as an if statement like for example

local specifiedStage = -- Source Code Can't Leak it

if specifiedStage.Changed then
-- Do coding
end

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Answered by 4 years ago
Edited 4 years ago

You can try this:

local specifiedStage = --your source code

specifiedStage.Changed:Connect(function(changed)
    --Do code
end)

This will make it so whenever the value is changed, it will run the function.

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Well thing is i already have events and im not sure if nesting events will be good Baselistic 103 — 4y
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