I wanna make a team only door like so if someone walks up to the door it makes the other team cant go at the same time has him also can you fix the script
local AlloweedColor = "Really Blue" local DeniedColor = "Lime green" script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player.TeamColor == AlloweedColor then script.Parent.Transparency = 1 script.Parent.CanCollide = false elseif player.TeamColor == DeniedColor then hit.Parent.Humanoid.Health = 0 end end)
Unfortunately, BrickColor's don't seem to be able to be compared with strings, so on line 5 do:
if player.TeamColor == BrickColor.new(AlloweedColor) then
and for line 8 do:
elseif player.TeamColor == BrickColor.new(DeniedColor) then