Ad
Log in to vote
0

In pairs loop only looping once when it should be looping several times?

Asked by 4 months ago

I was trying to make a game that when you click a button it gives you a random number based on your level which is the Output and you had to hit the goal from a random generated number, so I tried to do a in pairs loop to get all of the Outputs at once, but it only generated a number for one Output. I also printed the Value and Index for the loop but it printed one value out of all the Outputs I had, I also had a UI Grid Layout where all the Output labels are and it kept erroring, but I didn't know how to fix it. Here is the code I used -

local debounce = false         -- This is a local script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage["1Level"]


script.Parent.MouseButton1Down:connect(function()

    local player = game.Players.LocalPlayer
    for i, v in pairs(script.Parent.Parent.Frame:GetChildren()) do   

        local LevelV = game.Players[player.Name].leaderstats.Level.Value
        local randomizer = math.random(1, LevelV*2+2)
        local TimeV = .1

        print(v.Text)
        print(i)


        if not debounce then
            v.Text = randomizer

            if v.Text == script.Parent.Parent.Goal.Text then

                v.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
                TimeV = 2.6
                debounce = true
                wait(TimeV)
                TimeV = 0.1
                debounce = false
                wait(2.5)
                RemoteEvent:FireServer()          
                v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

            else

                v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
                debounce = true
                wait(TimeV)
                TimeV = 0.1
                debounce = false
                wait(.1)
            end
        end
    end
end)

Also if your wondering what the RemoteEvent it's to make the player level up 1.

2 answers

Log in to vote
0
Answered by
abrobot 44
4 months ago
Edited 4 months ago

you are looping through the descendants of script.Parent.Parent.Frame. what I get from the information you have provided is that inside the Frame there is a UIGridLayout. when you start looping through frames children it gets to UIGridLayout and then trys to make UIGridLayout aka v = randomizer like on line 20 (v.Text = randomizer). UIGridLayout does not have text so the script breaks and stops running.

Ad
Log in to vote
0
Answered by 4 months ago

maybe its the cause of your debounce or if statement, to check this remove bot of those(for now) and try if it loops a bunch of times

0
both* Rgboffical_yt 40 — 4mo
0
or maybe its beacuse there is not much to loop around at "script.Parent.Parent.Frame:GetChildren()" Rgboffical_yt 40 — 4mo
0
I tried removing the debounce statement and any waits, but it is still only looping once. I also keep getting the error message                                                                                                             Text is not a valid member of UIGridLayout "Players.Rayguyban2.PlayerGui.ScreenGui.Frame.Frame.UIGridLayout"                                 and I don't know how to Rayguyban2 76 — 4mo
0
ohhh ok, well its solved lool Rgboffical_yt 40 — 4mo

Answer this question