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This only works when the value is at 65 when the game starts????

Asked by 4 years ago
while true do
    if script.Parent.MesoSpeed.Value >=65 then
        script.Parent.Parent.TornadoDamage.EF.Value = 0
        script.Parent.Parent.DebrisBall.Transparency = 0.2
        wait(40)
        script.Parent.Parent.Funnel.Mesh.Scale = Vector3.new(1200, 450, 1200)
    end
end
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There is a script that makes the value increase. Chasers0919 -1 — 4y

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Answered by 4 years ago

yeah thats because you check if the value is above 65 wdym

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Say if the value starts at 63 and the value script increases it to 65 I want the tornadodamage the debrisball and funnel script to function how would I go about that? Chasers0919 -1 — 4y
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You'd have to do the value + 1 JLKMaster 0 — 4y
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I did that I just want the stuff to function once the value reaches 65 Chasers0919 -1 — 4y
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then do if script.Parent.MesoSpeed.Value == 65 then wizz_zz 3 — 4y
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and why are you using while true do that causes some extra things in console just use .Changed wizz_zz 3 — 4y
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