I'm trying to make an ability where the player jumps into the air and then beams come out of his arms. My problem is that the player doesn't stay in the air when he jumps, he just falls down. Any suggestions?
either anchor the HumanoidRootPart before shooting the beams, then UnAnchor it. or apply a BodyPosition Applied at the Y-Position Only (So the player can move through the air)
(BodyPositions is a constant force applied to try to keep it in a desired place)