So I have this game with coins and I want the coins to be able to be picked up by each player, but one player can't get it again.
This problem has been addressed in https://scriptinghelpers.org/questions/95211/scripting-a-coin-that-can-only-be-collected-once
But those answers didn't work when I tried it
My coin is named "Coin"
And I don't want a leaderstats for the coin, I hope you can help
You could destroy the coin on the client or the server. Example:
1 | if coin.Touched then |
2 | coin:Destroy() |
3 | --add money for the player who touched the coin |
4 | end |