i have a welded model and all the parts are welded to the primarypart, i unanchor the primarypart. it falls, but it also floats. So if i make a model fall clientsided, it does fall but it also floats. But it falls normally when its serversided. Why does it float clientsided?
Alright I found the issue
This is a problem with the part's Network Ownership Here is a devhub tutorial on it
Basically when a moving part gets far enough a way from a moving object controlled by the client, the network ownership switches from the player to the server. This then causes the parts to freeze.
To prevent this, inside a script you could run BasePart:SetNetworkOwner(player)
where player is the player object (the user) you are giving network ownership to (in this case, the client)
If you replace the player parameter with nil or leave it empty network ownership will go to the server.