Hey, I have a small issue. To keep this short, there is a local value inside that get's it's a value from "leaderstats" and uses it to upload it to an external database. And everything would be fine except for one thing. The uploaded value is the same as the downloaded from the database when the player joined the game, even if the value within the leaderstats was changed, the uploaded value is not changed. Example: User joins the game, the value downloaded from the database & has been set to the leaderstats is 150 points. The user buys something for 130 points, and the value is now 20 points. The user leaves the game and the value that is uploaded to the database is 150.
How may I make the correct value to be uploaded to the database? Thanks for any help!
local HttpService = game:GetService("HttpService") local player = game:GetService("Players") local numberValue MilesAmount = player:WaitForChild("leaderstats"):WaitForChild("Miles") local FirebaseService = require(game:GetService("ServerScriptService"):WaitForChild('FirebaseService')) local database = FirebaseService:GetFirebase("Miles"); local Players = game:GetService("Players"); game.Players.PlayerAdded:Connect(function(player) local GetData = database:GetAsync(player.UserId) if GetData == nil then print('User has no saved data!') elseif GetData ~= nil then local RAW = HttpService:JSONEncode(GetData) print('Data Found!'..RAW) local numberValue = tonumber(RAW:match("[%.%d]+")) print (numberValue) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local Miles = Instance.new("IntValue") Miles.Name = "Miles" Miles.Parent = leaderstats if numberValue == nil then Miles.Value = 0 elseif numberValue ~= nil then Miles.Value = numberValue else warn("Unknown error!") end end end) MilesAmount.Changed:Conenct(function() local SendData = player.leaderstats.Miles.Value end) game.Players.PlayerRemoving:Connect(function(player) local SendData = player.leaderstats.Miles.Value print (SendData) -- Just for bug debuggin database:SetAsync(player.UserId, game.HttpService:JSONEncode(SendData)) print('Data should be saved.') end)