Here is the script:
local sign = script.Parent local plr = game.Players.PlayerAdded:connect(plr) local ding = false function onClick() ding = true plr.TeamColor = BrickColor.new("Really blue") wait(3) plr.Humanoid.Health = 0 ding = false end sign.ClickDetector.MouseClick:connect(onClick)
also, how can I change it to make it check the number of people on the team before it assigns the person?
Here, try this.
local sign = script.Parent --You didn't need to connect to the new player, if you're using a click detector then the event will automatically get the player, just add plr in the parenthesis of onClick local ding = false function onClick(plr) ding = true local peopleonblue = 0 --As for the checking the number of people on the team you could do the following code; for _,v in pairs(game:service("Players"):children()) do --It says don't use children or service in new works but it still works the same way (I made a question about children and GetChildren, no one answered). if v.TeamColor == BrickColor.new("Really blue") then --If the teamcolor is really blue then... peopleonblue = peopleonblue + 1 --Then count him/her as being on blue team. end --End if statement. end --End the loop if peopleonblue <= 5 then --If there are less than 6 people on blue team, it will do what you want the script to do to them. --Do what you need end plr.TeamColor = BrickColor.new("Really blue") wait(3) plr.Humanoid.Health = 0 ding = false end sign.ClickDetector.MouseClick:connect(onClick)