I'm asking this question because I want to re-create DooM's gibbing engine. DooM's gibbing engine works when there is a negative health value of the monster's health. So, basically, if the health goes to -100, the player gibs. I just want to know if the Humanoid.Health value can go to negative values.
Yes and no.
TakeDamage() could do this, but any
value < 0 should automatically become
value == 0. This is commonly associated with its insane ability to somehow break the
MaxHealth threhold by giving it a negative number instead of a positive number.