This sounds like a stupid question but it's not.
I'm making a simulator with a pet equip system with chat and for some reason it does not detect the chat when it used to.
This is the local script:
local peton = false local player = game.Players.LocalPlayer player.Chatted:Connect(function(chat) if chat == "/petequip" then peton = true game.StarterGui:SetCore("ChatMakeSystemMessage",{ Text = "Now say the pet you want to equip. Make sure to captialize the first letter!"; Color = Color3.new(1, 1, 1); Font = Enum.Font.Arcade; }) player.Chatted:Connect(function(chat) if peton == true then peton = false local id = "0" if chat == "Doggo" then id = "1" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Kitty" then id = "2" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Bunny" then id = "3" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Beary" then id = "4" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Birdy" then id = "5" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Neon Orb" then id = "6" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Neon Chaos Elemental" then id = "7" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Stone" then id = "8" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Coal" then id = "9" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Iron" then id = "10" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Amethyst" then id = "11" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Sapphire" then id = "12" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Ruby" then id = "13" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Gold" then id = "14" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Diamond" then id = "15" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Uranium" then id = "16" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Flame Doggo" then id = "17" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Flame Kitty" then id = "18" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Flame Bunny" then id = "19" game.Workspace.PetEquip.Remote:FireServer(id) if chat == "Flame Beary" then id = "20" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Flame Birdy" then id = "21" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Fire Orb" then id = "22" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Living Flames" then id = "23" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Inferno Torch" then id = "24" game.Workspace.PetEquip.Remote:FireServer(id) else if chat == "Fire Demon" then print("Detect") id = "25" game.Workspace.PetEquip.Remote:FireServer(id) end end end end end end end end end end end end end end end end end end end end end end end end end end end) end end)
Hello CandyWreckEpicness!
Looking over your code, I would strongly recommend you change how this works; it is very cluttered and doesn't seem intuitive.
I would recommend you separate parts of the message and use one of the message parts to index an array containing information stored about the pets and or whatever you need to store.
Example:
local Players = game:GetPlayers() local player = Players.LocalPlayer local command = "/petequip" local petInfo = { doggo = { id = 1 -- Any other data... }, } player.Chatted:Connect(function(msg) msg = msg:split(" ") -- This will split the message every space if (msg[1]:lower() == command) then local pet = petInfo[msg[2]:lower() if (not pet) then return end -- FireServer:(pet.id) end end
This is a very rough model of what I was trying to explain; let me know if this helps at all!
I figured out an easy way myself.
player.Chatted:Connect(function(chat) if chat == "/petequip" then peton = true game.StarterGui:SetCore("ChatMakeSystemMessage",{ Text = "Now say the pet you want to equip. Make sure to captialize the first letter!"; Color = Color3.new(1, 1, 1); Font = Enum.Font.Arcade; }) player.Chatted:Connect(function(chat) if peton == true then peton = false local id = "0" if chat == "Doggo" then id = "1" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Kitty" then id = "2" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Bunny" then id = "3" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Beary" then id = "4" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Birdy" then id = "5" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Neon Orb" then id = "6" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Neon Chaos Elemental" then id = "7" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Stone" then id = "8" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Coal" then id = "9" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Iron" then id = "10" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Amethyst" then id = "11" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Sapphire" then id = "12" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Ruby" then id = "13" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Gold" then id = "14" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Diamond" then id = "15" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Uranium" then id = "16" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Flame Doggo" then id = "17" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Flame Kitty" then id = "18" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Flame Bunny" then id = "19" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Flame Beary" then id = "20" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Flame Birdy" then id = "21" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Fire Orb" then id = "22" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Living Flames" then id = "23" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Inferno Torch" then id = "24" game.Workspace.PetEquip.Remote:FireServer(id) end if chat == "Fire Demon" then id = "25" game.Workspace.PetEquip.Remote:FireServer(id) end end end) end end)