I'm making an obby in studio where the blocks fall from the sky and you jump on them. But when I tested it like 7 or 8 blocks dropped but I only wanted 1 block. How can I fix this without writing too much new code? I'm new to scripting so I'm not that good.Here is the script:
function CUBE1() local cube100 = Instance.new("Part") cube100.Position = Vector3.new(-218.82, 50, -243.53) cube100.Material = "SmoothPlastic" cube100.Size = Vector3.new(9,1,8.38) cube100.BrickColor = BrickColor.new("Really blue") cube100.Parent = game.Workspace.Cubes end game.Workspace.ObbyStarter.Touched:Connect(CUBE1)
Try setting the listener to a variable and disconnect it inside the function.
function CUBE1() local cube100 = Instance.new("Part") cube100.Position = Vector3.new(-218.82, 50, -243.53) cube100.Material = "SmoothPlastic" cube100.Size = Vector3.new(9,1,8.38) cube100.BrickColor = BrickColor.new("Really blue") cube100.Parent = game.Workspace.Cubes connection:Disconnect() end connection = game.Workspace.ObbyStarter.Touched:Connect(CUBE1)
easy
local debounce = false function CUBE1() if debounce == false then debounce = true local cube100 = Instance.new("Part") cube100.Position = Vector3.new(-218.82, 50, -243.53) cube100.Material = "SmoothPlastic" cube100.Size = Vector3.new(9,1,8.38) cube100.BrickColor = BrickColor.new("Really blue") cube100.Parent = game.Workspace.Cubes wait(5) --how much time for it to work again debounce = false end end game.Workspace.ObbyStarter.Touched:Connect(CUBE1)