I have this scripted so when a player touches a hitbox a client is fired from replicated storage but as the player stands on the hitbox it will keep firing the same client until I step off. Is there a way someone come help so that it only fires a single client?
In game HitBox script:
game.Workspace.HitBox.Touched:connect(function(hit) local findhum = hit.Parent:FindFirstChild("Humanoid") if findhum then print("Player has touched hitbox") end game.ReplicatedStorage.Camera:FireAllClients() end)