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Cash in the leaderstats doesn't save?

Asked by 4 years ago

Hello, So I'm making a game and my cash saving doesn't work. I searched on the internet but to no avail so I came here.

My code (In a server script in ServerScriptService)

local DataStoreService = game:GetService("DataStoreService")
local SaveDataStore = DataStoreService:GetDataStore("Save")

game.Players.PlayerAdded:Connect(function(player)
    local Cash = Instance.new("IntValue", player)
    Cash.Name = "Cash"
    Cash.Value = SaveDataStore:GetAsync(player.UserId) or 0
end)

game.Players.PlayerRemoving:Connect(function(player)
    if player:FindFirstChild("TagValue") then
        player.Cash.Value -= 50
    end

    SaveDataStore:GetAsync(player.UserId, player.Cash.Value)
end)

1 answer

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Answered by 4 years ago
Edited 4 years ago

Okay so this data store script is pretty faulty:

  • You're not using pcalls, in case data store service is down
  • You're using GetAsync for saving data, which is only used to retrieve it
  • You're not using BindToClose as well
  • You're saving the data store with a non-unique key, it being just the Player.UserId(which works, however if you have multiple data stores they will overwrite data and possibly error your code)

This is how an actual data store setup would look like: (I didn't test it so tell me if something doesn't work)

local DataStoreService = game:GetService("DataStoreService")
local CashDS = DataStoreService:GetDataStore("Cash")
local RS = game:GetService("RunService")

game.Players.PlayerAdded:Connect(function(plr)
    local ls = Instance.new("Folder")
    ls.Name = "leaderstats"
    ls.Parent = plr
    local Cash = Instance.new("IntValue")
    Cash.Name = "Cash"
    Cash.Parent = ls
    Cash.Value = 0

    local data
    local g, err = pcall(function()
        data = CashDS:GetAsync("cash_"..plr.UserId)
    end)
    if not g then
        warn(err)
    else
        if data ~= nil then
            Cash.Value = data
        end
    end
    end)

game:BindToClose(function()
    if RS:IsStudio() then return end
    local plrs = game.Players:GetPlayers()
    for _, plr in pairs(plrs) do
        local data = plr.leaderstats.Cash.Value
        if plr:FindFirstChild("TagValue") then
            data -= 50
        end
        if data then
            local g, err = pcall(function()
                CashDS:UpdateAsync("cash_"..plr.UserId, function(old)
                    local new = old or 0
                    new = data
                    return new
                end)
            end)
            if not g then
                warn(err)
            end   
        end
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local data = plr.leaderstats.Cash.Value
    if plr:FindFirstChild("TagValue") then
        data -= 50
    end
    if data then
        local g, err = pcall(function()
            CashDS:UpdateAsync("cash_"..plr.UserId, function(old)
                local new = old or 0
                new = data
                return new
            end)
        end)
        if not g then
            warn(err)
        end   
    end
end)

I recommend you read up on https://developer.roblox.com/en-us/articles/Data-store as well as you can ask me any questions you could have.

0
Yep I noticed an error real quick, when you create the value add this line under the instancing: Cash.Name = "Cash" SazaSensei 85 — 4y
0
--I edited the code with the name change, as well as making it into a leaderstat. Flag me as answered if this has solved your issue. SazaSensei 85 — 4y
0
Nope, Doesn't work. I wonder why MajinBluee 80 — 4y
0
Yes it does because I tested it, you either don't have API services toggled on in Game Settings under security; Or you're trying to modify and test in studio. If API services are on, join a live game, open the F9 console, switch to server, and paste this in: game.Players.MajinBluee.leaderstats.Cash.Value = 500 - then rejoin. SazaSensei 85 — 4y
0
Oh I was just testing it in studio. Ty MajinBluee 80 — 4y
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