I Trying Making A Combat System And I Can't Seem To Get It To Work Here Is My Code
local LPunchU = script:WaitForChild("LPunchU") local RPunchU = script:WaitForChild("RPunchU") local LKickU = script:WaitForChild("LKickU") local RKickU = script:WaitForChild("RKickU") local char = script.Parent local humanoid = char:WaitForChild("Humanoid") local uis = game:GetService("UserInputService") local debounce = false local isAnimationPlaying = false local loadedAnimation local currentAnimationId local remoteEvent = game.ReplicatedStorage.OnSuccessfulHit uis.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or isAnimationPlaying then return end if input.KeyCode == Enum.KeyCode.Q then isAnimationPlaying = true currentAnimationId = LPunchU.AnimationId loadedAnimation = humanoid:LoadAnimation(LPunchU) loadedAnimation:Play() elseif input.KeyCode == Enum.KeyCode.E then isAnimationPlaying = true currentAnimationId = RPunchU.AnimationId loadedAnimation = humanoid:LoadAnimation(RPunchU) loadedAnimation:Play() elseif input.KeyCode == Enum.KeyCode.F then isAnimationPlaying = true currentAnimationId = LKickU.AnimationId loadedAnimation = humanoid:LoadAnimation(LKickU) loadedAnimation:Play() elseif input.KeyCode == Enum.KeyCode.G then isAnimationPlaying = true currentAnimationId = RKickU.AnimationId loadedAnimation = humanoid:LoadAnimation(RKickU) loadedAnimation:Play() end if loadedAnimation then loadedAnimation.Stopped:Wait() isAnimationPlaying = false end end) humanoid.Touched:Connect(function(hit, bodyPart) if not isAnimationPlaying or debounce then return end local charOfHitPlayer = hit.Parent local humanoidOfHitPlayer = charOfHitPlayer:FindFirstChild("Humanoid") if not humanoidOfHitPlayer then return end debounce = true if currentAnimationId == LPunchU.AnimationId and bodyPart.Name == "LeftHand" then remoteEvent:FireServer(humanoidOfHitPlayer) elseif currentAnimationId == RPunchU.AnimationId and bodyPart.Name == "RightHand" then remoteEvent:FireServer(humanoidOfHitPlayer) elseif currentAnimationId == LKickU.AnimationId and bodyPart.Name == "LeftFoot" then remoteEvent:FireServer(humanoidOfHitPlayer) elseif currentAnimationId == RKickU.AnimationId and bodyPart.Name == "RightFoot" then remoteEvent:FireServer(humanoidOfHitPlayer) end wait(0.1) debounce = false end)
Also I Am Getting This Error Infinite yield possible on 'Workspace.Proskillez342.Combat Handler:WaitForChild("LKickU")'