How can I make a player's in-game points not drop below zero?
well first set points and check to see if it doesn't go below zero like so
In a script not localscript
function CheckPoints(Points) if Points.Value < 0 then Points.Value = 0 end end) game.Players.PlayerAdded:connect(function(Player) --anonymous function local ls = Instance.new("Configuration", Player) ls.Name = "leaderstats" local Points = Instance.new("IntValue", ls) -- classname, parent Points.Name = "Points" Points.Changed:connect(function() CheckPoints(Points) end) end)