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Why does my camera not animate even if the camera type is scriptable?

Asked by 3 years ago
Edited by greatneil80 3 years ago

Alright. I am making a Kurama cage or room and the camera animation isn't functioning. It is executing but the actual animation never plays. I set the camera type to scriptable but it still didn't work. Take a look at my script. Tell me if there are any issues.

local tweenService = game:GetService("TweenService")
local Info = TweenInfo.new(

    3,
    Enum.EasingStyle.Sine,
    Enum.EasingDirection.Out,
    0,
    false,
    0

)

local CamInfo = TweenInfo.new(

    3,
    Enum.EasingStyle.Sine,
    Enum.EasingDirection.Out,
    0,
    false,
    0 

)


script.Parent.ClickDetector.MouseClick:connect(function()

local Cam = workspace.CurrentCamera
    Cam.CameraType = 'Scriptable'
    local CamGoals1 = {CFrame = workspace.CONCIOUSROOM.CameraPosition2.CFrame}
    local CamGoals2 = {CFrame = workspace.CONCIOUSROOM.CameraPosition3.CFrame}
    local CamTween1 = tweenService:Create(Cam, CamInfo, CamGoals1)
    local CamTween2 = tweenService:Create(Cam, CamInfo, CamGoals2)
    CamTween1:Play()
    CamTween2:Play()
    local LeftGate = game.Workspace.CONCIOUSROOM.LeftGateSeal
    local LeftPoles = game.Workspace.CONCIOUSROOM.LeftPoles
    local NewLeftGatePos = game.Workspace.CONCIOUSROOM.LeftGateSealPosition2
    local NewLeftPolesPos = game.Workspace.CONCIOUSROOM.LeftPolesPosition2
    local RightGate = workspace.CONCIOUSROOM.RightGateSeal
    local RightPoles = workspace.CONCIOUSROOM.RightPoles
    local Seal = workspace.CONCIOUSROOM.Seal
    local NewRightGatePos = workspace.CONCIOUSROOM.RightGateSealPosition2
    local NewRightPolesPos = workspace.CONCIOUSROOM.RightPolesPosition2
    local NewSealPos = workspace.CONCIOUSROOM.SealPosition2
    local Goals1 = {Position = NewLeftGatePos.Position,  Orientation = NewLeftGatePos.Orientation}
    local Goals2 = {Position = NewLeftPolesPos.Position,  Orientation = NewLeftPolesPos.Orientation}
    local Goals3 = {Position = NewRightGatePos.Position,  Orientation = NewRightGatePos.Orientation}
    local Goals4 = {Position = NewRightPolesPos.Position, Orientation = NewRightPolesPos.Orientation}
    local Goals5 = {Position = NewSealPos.Position,  Orientation = NewSealPos.Orientation}
    local Tween1 = tweenService:Create(LeftGate, Info, Goals1)
    local Tween2 = tweenService:Create(LeftPoles, Info, Goals2)
    local Tween3 = tweenService:Create(RightGate, Info, Goals3)
    local Tween4 = tweenService:Create(RightPoles, Info, Goals4)
    local Tween5 = tweenService:Create(Seal, Info, Goals5)
    Tween1:Play()
    Tween2:Play()
    Tween3:Play()
    Tween4:Play()
    Tween5:Play()
    workspace.CONCIOUSROOM.trusses:Destroy()
end)

Please help me, I have always wanted to do this and I am so close. If you found an error please tell me.

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