Okay, so I have written some code, and when I update the plugin, a gui shows up (if the plugin is opened) and tells the player to update the plugin via the Plugin Manager. However, it started working at first, and then it just stopped. Can you tell me what's wrong? Did I code this right?
If there are any sources I can look at, I'd appreciate if you give me the links.
Thanks...
Code:
local AssetId = 142776964 ---- local Info = game:GetService("MarketplaceService"):GetProductInfo(AssetId) while true do wait() local NewInfo = game:GetService("MarketplaceService"):GetProductInfo(AssetId) if NewInfo["Updated"] ~= Info["Updated"] then if NewInfo["Description"] == Info["Description"] and NewInfo["Name"] == Info["Name"] or NewInfo["AssetId"] ~= game.PlaceId then script.Parent.Main.Update.Visible = true script.Parent.Main.Tabs.InfoButton.Visible = false script.Parent.Main.InfoPage.Visible = false else Info = NewInfo end end end