I'm creating a Plugin for roblox studio that writes a simple script and puts it in ServerScriptStorage. However, I'm having trouble getting it to work the way I want it too. This is what I have so far...
Script.Source = [====[ local ["game.Workspce.Part.Name"] = game.Workspace.Part print("Done") ]====]
and when I use the plugin the output in ServerScriptStorage is this...
local ["game.Workspace.Part.Name"] = game.Workspace.Part print("Done")
but I want ["game.Workspace.Part.Name"] to be the acually name of the part like this...
local PartName = game.Workspace.Part print("Done")
Is there a way I can make ["game.Workspace.Part.Name"] not be read as a string?
I wouldn't recommend doing this, because dynamically naming variables like this can easily cause problems, however you could do this using
getfenv() like so:
getfenv()[workspace.Part.Name] = workspace.Part print(Part) --> Part
which would define a variable within the function environment that has the same name as the part (in this case, 'Part')
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