--Made By iThunderStrike24 game.Workspace.Player.Humanoid.Spawned.Transparency = 0.5
game.Players.PlayerAdded:connect(function(player) -- get the player when he/she joins the game player.CharacterAdded:connect(function(character) -- get the character when it spawns for i,v in pairs(character:GetChildren()) do -- making a table out of the character's children if v:IsA("Part") then -- checks for each part in the character v.Transparency = 0.5 -- final step end end end) end)