Hi So I've, again, been following an AlvinBlox tutorial. The part i need help in is the saving the currency, weapons and equipped weapon.
local dataStores = game:GetService("DataStoreService"):GetDataStore("BucksDataStore") local defaultCash = 0 local playersLeft = 0 game.Players.PlayerAdded:Connect(function(player) playersLeft = playersLeft + 1 local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local bucks = Instance.new("IntValue") bucks.Name = "Bucks" bucks.Value = 0 bucks.Parent = leaderstats local playerData = Instance.new("Folder") playerData.Name = player.Name playerData.Parent = game.ServerStorage.PlayerData local equipped = Instance.new("StringValue") equipped.Name = "Equipped" equipped.Parent = playerData local inventory = Instance.new("Folder") inventory.Name = "Inventory" inventory.Parent = playerData player.CharacterAdded:Connect(function(character) character.Humanoid.WalkSpeed = 16 character.Humanoid.Died:Connect(function() if character.Humanoid and character.Humanoid:FindFirstChild("creator")then game.ReplicatedStorage.Status.Value = tostring(character.Humanoid.creator.Value).." Killed "..player.Name end if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end player:LoadCharacter() end) end) -- Data Stores local player_data local weaponsData local equippedData pcall(function() player_data = dataStores:GetAsync(player.UserId.."-Bucks") end) pcall(function() weaponsData = dataStores:GetAsync(player.UserId.."-Weps") end) pcall(function() equippedData = dataStores:GetAsync(player.UserId.."-EquippedValue") end) if player_data ~= nil then -- Player has saved data bucks.Value = player_data else -- New Player bucks.Value = defaultCash end if weaponsData then -- For loop though weapons saved -- Load them in -- Set the equipped value end end) local bindableEvent = Instance.new("BindableEvent") game.Players.PlayerRemoving:Connect(function(player) pcall(function() dataStores:SetAcync(player.UserId.."-Bucks",player.leaderstats.Bucks.Value) print("Saved") playersLeft = playersLeft - 1 bindableEvent:Fire() end) end) game:BindToClose(function() while playersLeft > 0 do bindableEvent.Event:Wait() end end)
When I run this, an error appears saying: Not running script because shutdown deadline.
Thanks for all the help lately. Thank you in advance