...without having tons of data to load for the wing forces?
I know simulating forces in real time, wing part by wing part will be too resource intensive. I honestly don't know what to do for this. The options I see right now are 1) Remove gravity, do most physics clientside and risk hackers messing up servers + No network reliance + easy? - hackers 2) Full client-server physics thing with anticheat and stuff?
idk what i am talking about