local plr = game:service("Players").LocalPlayer local chest = workspace.Characters.chests while true do wait(1) _G.distance = 3.5 for _,v in next, chest["smallchest"] do v.Part.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.X,plr.Character.HumanoidRootPart.CFrame.Y,plr.Character.HumanoidRootPart.CFrame.Z - _G.distance) v.Part.Anchored = true end end
In a folder workspace.Characters.chests there are various of chests, but I need a certain chest to be attracted. How can I do that? Please help!