0_0
Player.Character.HumanoidRootPart.Velocity
Use body velocity
local velocity = Instance.new("BodyVelocity",Player.Character.HumanoidRootPart) velocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) velocity.Velocity = (Player.Character.HumanoidRootPart.CFrame.LookVector*50) --we use lookvector just bc it goes in the direction of the humanoidrootpart