hello, I'm trying to make a script that when you touch a brick your avatars body parts turn white and your face turns into a different face. I'm trying to add debounce to it, but after the script runs perfectly once , it won't run a second time, but without debounce it can run multiple times. Does anyone know how I can fix this issue while keeping debounce?
local debounce = false script.Parent.Touched:Connect(function(hit) if debounce == false then debounce = true local nameList = { FaceCenterAttachment = true, FaceFrontAttachment = true, HairAttachment = true, HatAttachment = true } local d = hit.Parent:GetChildren() local scheck = hit.Parent:FindFirstChild("Shirt") local hcheck = hit.Parent:FindFirstChild("Accessory") hit.Parent.Shirt:Destroy() hit.Parent.Pants:Destroy() hit.Parent["Right Leg"].BrickColor = BrickColor.new("Institutional white") wait(1) hit.Parent.Head.BrickColor = BrickColor.new("Institutional white") wait(1) hit.Parent.Torso.BrickColor = BrickColor.new("Institutional white") hit.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=15431991" wait(1) hit.Parent["Left Arm"].BrickColor = BrickColor.new("Institutional white") wait(1) hit.Parent["Right Arm"].BrickColor = BrickColor.new("Institutional white") wait(1) hit.Parent["Left Leg"].BrickColor = BrickColor.new("Institutional white") wait() print("checkpoint 1") for i, v in pairs(hit.Parent:GetDescendants()) do if v:IsA('Accessory') then local attach = v:FindFirstChildWhichIsA('Attachment', true) if attach and nameList[attach.Name] then v:Destroy() elseif v:IsA('Hat') then v:Destroy() wait(3) debounce = false end end end end end)