Quite a simple question but couldn't find any way of answering it.
I tried checking the RotVelocity property, but it didnt work. It was always 0,0,0
I really don't like the idea of welding a part to the edge of the wheel in order to check the angular velocity.
I've also tried using the AngularVelocity
constraint to check it, but i couldn't figure it out either.
Anybody help??