Link: https://gph.is/g/ZOJ0zeg
So during the punches and kicks in the video, the camera is moving in a way that seems to be welded to the head? I know this isn't moving the body with CFrames and such because the "/e dance2" emote is still affected by this.
How did the dev exactly do this? I've seen many examples of this in games including Black Magic 2.
Any help or further clarification would be appreciated!
You have to set Camera.CameraSubject to the character's head.
local camera = workspace.CurrentCamera local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() camera.CameraSubject = character.Head