Hello! I am currently making a gun shop for my game where when you click it, you get your gun and you lose money; as if you were buying it in real life. I've been trying my best to fix, but it never worked. Here are the scripts.
local ToolNames = {"Shotgun"} local Storage = game:GetService("ServerStorage") local Part = script.Parent local ClickDetector = Part:WaitForChild("ClickDetector") function onPlayerEntered(newPlayer) ClickDetector.MouseClick:connect(function(Player) debounce = false local stats = newPlayer.leaderstats local cash = stats.Money stats.Parent = newPlayer if cash.Value >= 50 then cash.Value = cash.Value - 50 wait(100) game.Players.ChildAdded:connect(onPlayerEntered) if Player and Player.Character then local Backpack = Player:WaitForChild("Backpack") for i = 1, #ToolNames do local Tool = Storage:FindFirstChild(ToolNames[i]) if Tool then Tool:clone().Parent = Backpack end end end end end