I am working on a story game and i need a random players headshot and put it on an ImageLabel.
--// Variables local players = game.Players:GetChildren() local randomplayerid = players[math.random(1,#players)].PlayerId local thumbSize = Enum.ThumbnailSize.Size420x420 local thumbType = Enum.ThumbnailType.HeadShot local imageLabel = script.Parent --// making the headshot of the player local content, isReady = players:GetUserThumbnailAsync(randomplayerid, thumbType, thumbSize) --// adding the headshot image on the ImageLabel imageLabel.Image = content
There are a few instances I would change in your code.
You used players to get the children of the player's service rather then service itself, so it would error when use it in line 9. Furthermore, PlayerId should be UserId. I would personally declare your variables a bit more organised, so it's a bit more clear.
-- Variables local players = game.Players:GetPlayers() local randomPlayer = Players[math.random(1, #Players)] local userId = randomPlayer.UserId local thumbSize = Enum.ThumbnailSize.Size420x420 local thumbType = Enum.ThumbnailType.HeadShot --// making the headshot of the player local content, isReady = game:GetService("Players"):GetUserThumbnailAsync(userId, thumbType, thumbSize) local imageLabel = script.Parent --// adding the headshot image on the ImageLabel imageLabel.Image = content