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Current code is not changing a blocks position when stepped on by the player?

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M9F 94
3 years ago
Edited 3 years ago

local debounce = false local part = script.Parent local function onPartTouched(LeftFoot) if debounce == false then debounce = true game.Workspace.Part2.Position = Vector3.new(-45.6, 3.9, 3.2) wait(5) debounce = false end end part.Touched:Connect(onPartTouched)

So the Left foot of a player Touches a block named part in my work space, which in turn is supposed to teleport Part2 to a new position but it doesn’t... I’m unsure to as why because the function does run print

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Any errors in the output? Soban06 410 — 3y

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Answered by 3 years ago

Capitalize the V in Vector, also close the parentheses at the connector on line 14.

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I’m on iOS typing this but the code is written properly I just edited it on here still doesn’t work M9F 94 — 3y
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Answered by
M9F 94
3 years ago

The code works the problem was a simple weld that was automatically applied.

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