Hello SH, recently I've been trying to create a script where your head would turn to where ever your camera's position was since all the free modeled scripts are now broken because of ROBLOX's animations update. I would like some help on how to create this script. Here's the old broken code if you need it:
repeat wait() until game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Torso.Neck.MaxVelocity = 0.3 function turnheads() while true do wait() if game.Players.LocalPlayer.Character then if game.Workspace.CurrentCamera.CameraSubject == game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then camf = Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.X,game.Workspace.CurrentCamera.CoordinateFrame.Y,game.Workspace.CurrentCamera.CoordinateFrame.Z) lv = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector torsop = game.Players.LocalPlayer.Character.Head.Position game.Players.LocalPlayer.Character.Torso.Neck.DesiredAngle = -(((torsop - camf).Unit):Cross(lv)).Y end end end end turnheads()
hmm try this
for X = 1, math.huge, 0.1 do wait() game.Workspace.LocalPlayer.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X) game.Workspace.LocalPlayer.Torso.Neck.C1 = CFrame.new(0,0,0) end