-- oh and im kinda new to this site
--ServerScriptServer BlockingSystem
local rp = game:GetService("ReplicatedStorage") local Block = rp:WaitForChild("Block")
local Animations = script:WaitForChild("Animations") local Meshes = script:WaitForChild("Meshes")
Block.OnServerEvent:Connect(function(player,isActive) local Character = player.Character local Humanoid = Character:WaitForChild("Humanoid")
if isActive == true then --/If you are Blocking... local anim = Humanoid:LoadAnimation(Animations:WaitForChild("Block")) anim:Play() local blockAction = Instance.new("BoolValue",Humanoid) blockAction.Name = "blockAction" elseif isActive ==false then --/If you Stopped Blocking... for i, anims in pairs(Humanoid:GetPlayingAnimationTracks()) do if anims.Name == "Block" then anims:Stop() end end local blockAction = Humanoid:FindFirstChild("blockAction") if blockAction then blockAction:Destroy() end end Block:FireClient(player)
end)
-- StarterPack Blocking
local Player = game:GetService("Players").LocalPlayer
local rp = game:GetService("ReplicatedStorage") local Block = rp:WaitForChild("Block")
local UIS = game:GetService("UserInputService")
local isBroken = script.Parent:WaitForChild("isBroken")
local debounce = false local isActive = false local cd = 3
--/Press button UIS.InputBegan:Connect(function(input,isTyping) if isTyping then return elseif input.KeyCode == Enum.KeyCode.G then if debounce == false and isBroken.Value == false then if isActive == false then isActive = true
Block:FireServer(isActive) end end end
end)
--/Button let go UIS.InputEnded:Connect(function(input,isTyping) if isTyping then return elseif input.KeyCode == Enum.KeyCode.G then if debounce == false and isBroken.Value == false then if isActive == true then isActive = false debounce = true
Block:FireServer(isActive) end end end
end)
Block.OnClientEvent:Connect(function() wait(cd) debounce = false isActive = false end)
You could increase the humanoid's health when you block though?
Closed as Non-Descriptive by imKirda and BestCreativeBoy
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
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