So basically when a player joins my game I am trying to default them to normal body parts. "The normal cubical ones". To do this I am cloning their current HumanoidDescription and then changing all the bodyType values to 0. But I came to a problem for certain people with "special" bodyTypes, it keeps killing them every time I :ApplyDescription()
game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAppearanceLoaded:Connect(function(Character) wait(3) local Humanoid = Character and Character:FindFirstChild("Humanoid") local HumDesc = Humanoid:FindFirstChild("HumanoidDescription") HumDesc.Head = 0 HumDesc.LeftArm = 0 HumDesc.LeftLeg = 0 HumDesc.RightArm = 0 HumDesc.RightLeg = 0 HumDesc.Torso = 0 Humanoid:ApplyDescription(HumDesc) end) end)
Does anyone know why it kills certain people or is it just a bug I have to report?
Or is there another way to achieve what I am doing?