For this, I want it to check if one of the duelers have died.
But, I have no idea how to do this. Please help!
local gui = game.Workspace.Part1.v.z function Fight() for i = 15, 0, -1 do gui.Text = "Intermission (0:"..i..")" if i <= 9 then gui.Text = "Intermission (0:0"..i..")" end wait(1) end gui.Text = "Now choosing dulers, (1 and 2)." wait(5) local plrs = game.Players:GetPlayers() local p1 = plrs [math.random(1, #plrs)] local p2 = plrs [math.random(1, #plrs)] repeat p2 = plrs [math.random(1, #plrs)] until p2 ~= p1 gui.Text = p1.Name.. " and " ..p2.Name.. " have been chosen." wait(3) p1.Character:MoveTo(Vector3.new(147.5, 11.6, 15)) p2.Character:MoveTo(Vector3.new(147.5, 11.6, -59)) local sword1 = game.ServerStorage.Sword1:Clone() sword1.Parent = p1.Backpack local sword2 = game.ServerStorage.Sword2:Clone() sword2.Parent = p2.Backpack wait(2) for i = 30, 0, -1 do gui.Text = "Round, please wait (0:"..i..")" if i <= 9 then gui.Text = "Round, please wait (0:0"..i..")" end wait(1) end p1.Character:MoveTo(Vector3.new(190.2, 0.8, -25.6)) p2.Character:MoveTo(Vector3.new(184.2, 0.8, -25.6)) end while true do if game.Players.NumPlayers > 1 then wait(1.5) Fight() elseif game.Players.NumPlayers == 1 then gui.Text = "Waiting for 2 or more players." end wait() end