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How do I get my aim script to work after death?

Asked by 4 years ago
Edited 4 years ago

I tried to make a simple third person aim script where the character faces where camera points, but after the character dies the script doesn't work anymore. How can I fix it? Any other way of creating an aim script? Any help is appreciated.

AIM SCRIPT I TRIED

local userInputService = game:GetService("UserInputService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")

userInputService.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        UserGameSettings.RotationType = Enum.RotationType.CameraRelative

    end
end)
userInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then

        UserGameSettings.RotationType = Enum.RotationType.MovementRelative


    end
end)

userInputService.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then
        UserGameSettings.RotationType = Enum.RotationType.CameraRelative

    end
end)
userInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 then

        UserGameSettings.RotationType = Enum.RotationType.MovementRelative


    end
end)

CAMERA SCRIPT

-------------
--- INDEX ---
-------------

--Services
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
--Player & Character
local localPlayer = game:GetService("Players").LocalPlayer
--Other
local Camera = game:GetService("Workspace").CurrentCamera
Camera.FieldOfView = 80
--------------
--- VALUES ---
--------------
local clothing = game.StarterGui.Clothing

local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(3,0,7.5)

----------------------
--- INITIALIZATION ---
----------------------
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter

-----------------
--- FUNCTIONS ---
-----------------

userInputService.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        xAngle = xAngle-input.Delta.x*0.4
        --Clamp the vertical axis so it doesn't go upside down or glitch.
        yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
    end
end)

runService.RenderStepped:Connect(function()
    local Character = localPlayer.Character
    local rootPart = Character:FindFirstChild("HumanoidRootPart")
    if Character and rootPart then
        --Set rotated start cframe inside head
        local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)

        --Set camera focus and cframe
        local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
        local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))

        Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
    end
end)

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Is this original code? User#30567 0 — 4y
0
Also where is this placed User#30567 0 — 4y
0
Any errors? User#30567 0 — 4y
0
No errors jonny377 4 — 4y

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