I made a script inside a touched part which imports another script into the character from serverscriptservice. Pretty much the Script clones items from server storage and welds it to the player, however the touched part puts the script inside the player but the script ends up not working if another player has stepped on the part too, and it wont reclone what was in server storage I'm not sure how to fix this because it doesn't have any errors in output. If you know how to fix it being able to clone multiple times into other people please help. Script:
local Limb = game.ServerStorage.Parts.Rarm:Clone() local Limb2 = game.ServerStorage.Parts.Larm:Clone() local Limb3 = game.ServerStorage.Parts.Lleg:Clone() local Limb4 = game.ServerStorage.Parts.Rleg:Clone() local Body = game.ServerStorage.Parts.Body:Clone() local Face = game.ServerStorage.Parts.Face:Clone() local plr = script.Parent local hum = plr.Humanoid local children = plr:GetChildren() for i=1, #children do local instance = children[i] if (not instance:IsA("MeshPart")) then plr.Bool.Value = true local A0 = Limb3:Clone() A0.Parent = plr A0.Weld.Part1 = plr["Left Leg"] A0.Spread.Disabled = false wait(0.5) local A1 = Limb4:Clone() A1.Parent = plr A1.Weld.Part1 = plr["Right Leg"] A1.Spread.Disabled = false wait(1.5) local A2 = Body:Clone() A2.Parent = plr A2.Weld.Part1 = plr["Torso"] A2.Spread.Disabled = false wait(1.5) local A3 = Limb:Clone() Limb.Parent = plr Limb.Weld.Part1 = plr["Right Arm"] Limb.Spread.Disabled = false wait(0.5) local A4 = Limb2:Clone() Limb2.Parent = plr Limb2.Weld.Part1 = plr["Left Arm"] Limb2.Spread.Disabled = false wait(1.5) local A5 = Face:Clone() A5.Parent = plr A5.Weld.Part1 = plr["Head"] A5.Spread.Disabled = false wait(1.5) local children = plr:GetChildren() for i=1, #children do local instance = children[i] if (instance.ClassName == "Accessory") then if (instance.Handle:FindFirstChild("HairAttachment")) then instance.Handle.BrickColor = BrickColor.new("Lily white") instance.Handle.Mesh.TextureId = "" wait() for i=1, #children do local instance = children[i] if (instance.ClassName == "Accessory") then if (not instance.Handle:FindFirstChild("HairAttachment")) then instance:Destroy() end end end else end end end end end
I did edit the script hence why its copying a copied item I tried to see if it would work like that.
I am guessing the problem is here (lines 30 - 37):
Limb.Parent = plr Limb.Weld.Part1 = plr["Right Arm"] Limb.Spread.Disabled = false wait(0.5) local A4 = Limb2:Clone() Limb2.Parent = plr Limb2.Weld.Part1 = plr["Left Arm"] Limb2.Spread.Disabled = false
You probably want to change Limb
it to A3
and Limb2
to A4
respectively, as right now instead of parenting the cloned part, you are parenting the template. That is why script breaks after the second attempt, since some of the templates are gone from ServerStorage
.
A3.Parent = plr A3.Weld.Part1 = plr["Right Arm"] A3.Spread.Disabled = false wait(0.5) local A4 = Limb2:Clone() A4.Parent = plr A4.Weld.Part1 = plr["Left Arm"] A4.Spread.Disabled = false
Hope this helps!