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Is this the correct way to clone and destroy an object? [SOLVED]

Asked by 4 years ago
Edited 4 years ago

DISCLAIMER: I have a made a post like this about 2 months ago. When I tested it in Roblox Studio, nothing got cloned, and nothing got destroyed. Please help if you can.

Hello Fellow Scripters! So this is what I am trying to make: First, you wait 3 seconds then a part will be cloned at this position; (60, 34, 59), and a message will be printed into the output. After that you will wait 5 seconds and the cloned part will be destroyed. Then, some text will be printed again 4 seconds the part was destroyed. Please correct me if I am incorrect! Thanks!

My Code:

wait(3)

local myClone = game.Workspace.Part:Clone()
myClone.Position = (60, 34, 59)

print(The Part has been cloned.)

wait(5)

myClone:Destroy()

wait(4)

print(HAHA That part has been deleted!)
--This should work right?
--Answer if you the answer to this question.

Question(s): On line 3 when we used a variable to define the cloned part, on line number 10 do we still have to call the part "myClone"???

Please do not forget to answer both questions above.

3 answers

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Answered by 4 years ago

That would have worked but you forgot to give the part a parent, which would be workspace.

So if you do the following everything should be fine.

local MyPart = game.Workspace:FindFirstChild("MyPart")

wait(3)

local CloningPart = MyPart:Clone()

CloningPart.Parent = game.Workspace
CloningPart.Position = Vector3.new(60, 34, 59)

print("The part has been cloned")

wait(5)

CloningPart:Destroy()

wait(4)

print("Part has been destroyed")

also, the way you printed would cause an error since you forgot to add them in quotation marks ("Text") because it's printing out a string

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Okay, thank you for telling me the error and the part I messed up on, your answer has been accepted. dabberbestleader 14 — 4y
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Answered by
Nckripted 580 Moderation Voter
4 years ago

You forgot to set the parent of the clone. Currently the part doesn't exist anywhere. Use this code to set the parent:

mClone.Parent = workspace

Hope this helped!

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Ohhhhh, am I supposed to put that at the beginning of the script? Also, it's "myClone" you have a typo :) Thanks. dabberbestleader 14 — 4y
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Answered by 4 years ago
Edited 4 years ago

You forgot to add Vector.new() and yes, you do need to call the part "myClone" to destroy the part

(myClone needs to be cloned in workspace too)

wait(3)

local myClone = game.Workspace.Part:Clone() --clone it
myClone.Parent = game.Workspace
myClone.Position = Vector3.new(60, 34, 59) --Vector.new

print("The Part has been cloned.")

wait(5)

myClone:Destroy() --destroy the "myClone"

wait(4)

print("HAHA That part has been deleted!")
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Ah yes, when i was in the studio, the vector3.new was there, however, it wasn't functioning... dabberbestleader 14 — 4y

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