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Run Random Event, script activated or enabling part?

Asked by 4 years ago

How do I run/enable a random script or part?

Here is the randomizer script:


folderChildren = game.Lighting.ScriptsNBricks:GetChildren() Current = game.Workspace.CurrentEvent local getCur = Current:GetChildren local picked = math.random(#folderChildren ) while true do wait(5) print(picked) picked.Parent = workspace.Current local script = if picked:IsA("Script") then end if script then script.Disabled = false end wait(5) getCur:Destroy() end

Please Help.

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Answered by 4 years ago
Edited 4 years ago

So you're trying to pick a random Instance, but you used math.random incorrectly.

math.random you have to say the 1st number you wan't to randomize for and th last number, see an example:

local randomNumber = math.random(1, 9)
print(randomNumber)

Here you just put the table lenght inside the math.random function. If you want to pick an random object from the table, do:

local object = math.random(1, #folderChildren) -- Randomizes a number between the first index of the table and his lenght.
local picked = folderChildren[object] -- Gets the picked object --
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