How do I make a brick that plays sound when touched but it doesn't play the sound for other players as well? So, a sound plays when a brick is touched but only plays for that player.
put the script inside the brick
1 | -- main |
2 | script.parent.Touched:Connect( function () -- When part/brick is touched it will function the sound. |
3 | game.Workspace.Sound:Play() -- Plays sound, if you use the exact code call the sound "Sound" |
4 | end ) |