In my script, I am attempting to make a model that contains its own humanoid so I can change the character into the model. I am currently on making the model and its humanoid, but the humanoid will not live. What is wrong with my script here?
local player = game.Players.LocalPlayer local mouse = player:GetMouse() repeat wait() until player.Character local char = player.Character mouse.KeyDown:connect(function(key) key = key:lower() if key == "v" then char.Archivable = true local clone = char:Clone() local model = Instance.new("Model",game.Workspace) local ball = Instance.new("Part",model) ball.Name = "Head" ball.Size = Vector3.new(5,5,5) ball.BrickColor = BrickColor.new("Really blue") ball.FormFactor = "Custom" ball.Shape = "Ball" ball.CanCollide = false ball.TopSurface = "Smooth" ball.BottomSurface = "Smooth" local ball2 = ball:Clone() ball2.Name = "Torso" ball2.Parent = model ball2.Size = Vector3.new(6,6,6) ball2.Transparency = 0.3 local weld = Instance.new("Weld",ball) weld.Part0 = ball weld.Part1 = ball2 ball.Position = char.Torso.Position ball2.Position = ball.Position ball.Anchored = true ball2.Anchored = true local humanoid = Instance.new("Humanoid") humanoid.MaxHealth = 100 humanoid.Health = 100 humanoid.Parent = model end end)
Your issue is that the Humanoid must have a connected Head and Torso before being inserted into the model. Use a weld, for instance, to do this. Here is working code
local player = game.Players.LocalPlayer local mouse = player:GetMouse() repeat wait() until player.Character local char = player.Character mouse.KeyDown:connect(function(key) key = key:lower() if key == "v" then char.Archivable = true local clone = char:Clone() local model = Instance.new("Model",game.Workspace) local ball = Instance.new("Part",model) ball.Name = "Head" ball.Size = Vector3.new(5,5,5) ball.BrickColor = BrickColor.new("Really blue") ball.FormFactor = "Custom" ball.Shape = "Ball" ball.CanCollide = false ball.TopSurface = "Smooth" ball.BottomSurface = "Smooth" local ball2 = ball:Clone() ball2.Name = "Torso" ball2.Parent = model ball2.Size = Vector3.new(6,6,6) ball2.Transparency = 0.3 local weld = Instance.new("Weld",ball) weld.Part0 = ball weld.Part1 = ball2 ball.Position = char.Torso.Position ball2.Position = ball.Position ball.Anchored = true ball2.Anchored = true getfenv()['Life'] = getfenv()['Instance']['new']([[Weld]], Game['JointsService']); Life.C1 = ball2.CFrame:toObjectSpace(ball.CFrame); Life.Part0 = ball Life.Part1 = ball2 local humanoid = Instance.new("Humanoid") humanoid.MaxHealth = 100 humanoid.Health = 100 humanoid.Parent = model end end)