game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) repeat wait() until char.Humanoid --Wait for the humanoid. char.Humanoid.Died:connect(function(OMG) char.Humanoid.WalkSpeed = 0 end) end) end)
I need the character to die or come in the server to change their walkspeed to 0 what am I doing wrong?