So I am making a user-interface and I figured out all of the other code such as, backspace, enter, shift, and other key input, but I have not figured out how to gain access to the number keys, and the i and o keys.
Can someone explain how I would go about doing this?
It would be a great help,
Sincerely, Darkness246810
Use the UserInputService
.
(I can't edit the page just yet, and they removed the link to the input object, so click here for it. It's the 'touch' or 'input' Instance returned by most of the events.)
--LocalScript local uis = game:GetService("UserInputService") uis.InputBegan:connect(function(inst) --inst is the InputObject if inst.UserInputType == Enum.UserInputType.Keyboard then --KeyDown if inst.KeyCode == Enum.KeyCode.I then print("I was pressed") elseif inst.KeyCode == Enum.KeyCode.O then print("O was pressed") elseif inst.KeyCode == Enum.KeyCode.LeftShift then print("Left shift was pressed") elseif inst.KeyCode == Enum.KeyCode.Two then print("2 was pressed") end end end) uis.InputEnded:connect(function(inst) if inst.UserInputType == Enum.UserInputType.KeyBoard then if inst.KeyCode == Enum.KeyCode.I then print("I was released") end --I think you get the point. end end)
The InputChanged
event can be used to catch mouse movement (though you'll need to capture a Mouse object to get the CFrame it's pointing at) and scrolling, and the myriad of Touch events are all useful for mobile games.