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Why is this endlessly killing?

Asked by 3 years ago

Hi, I am confused on something:

I am making a tool that when activated, it detects for another player hitting the player who activated it and if it does detect someone, it take 30 health away. But, when activated once, it constantly detects for it. Here is my script:

--Outside Variables--
local Animation = script.Parent:WaitForChild("Animation")
local cd = false
script.Parent.Activated:Connect(function()
    if cd == false then --check for cooldown
    --first code--
        cd = true       
    --variables--
        local Humanoid = script.Parent.Parent:WaitForChild("Humanoid")
        local loadedAnimation = Humanoid:LoadAnimation(Animation)
        local Root = script.Parent.Parent:WaitForChild("HumanoidRootPart")
        local sound = script.Parent:WaitForChild("OverDrive")
    --code-- 
        sound:Play()
        loadedAnimation:Play()
        Root.Anchored = true
        wait(0.05) -- To minimize chance of bugging--
    --touched event--
        Root.Touched:Connect(function(hit)
            local char = hit.Parent
            local Humanoid = char:WaitForChild("Humanoid")
            Humanoid.Health = Humanoid.Health - 30
        end)
    end

How can I fix this? Thanks.

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You used the debounce in the wrong place. Dovydas1118 1495 — 3y
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Where should i use it? User#34345 0 — 3y
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You might need to increase wait, 0.05 is very fast and in this case staying on it for 0.2 seconds is a instant kill. jwklong 32 — 3y

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Answered by 3 years ago

Actually, I used to do this and got the exact same problem as you. Here's what I did:

--make a table for all the players that the tool touched

local TouchedPlayers = {}   --this variable should go at the top of the script before the main code is written

Root.Touched:Connect(function(hit)
            local char = hit.Parent
        local Humanoid = char:WaitForChild("Humanoid")
            Humanoid.Health = Humanoid.Health - 30
        TouchedPlayers[char] = true --tell the script that, "Hey, I just touched this person and I should not touch it again unless cooldown is over"
        wait(4) --change it to your preffered cooldown time
        TouchedPlayers[char] = nil --cooldown is over
end)

and at line 5, you could do:

if cd == false and not TouchedPlayers[char] then
    --stuff happens here
end

Because you need to check whether there is TouchedPlayers[char] in line 5, the Root.Touched function should be moved up the script.

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Answered by 3 years ago

What was your script?

is your script located in workspace

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oh, it was in a tool as a script (not localScript) User#34345 0 — 3y

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