Hi, I am confused on something:
I am making a tool that when activated, it detects for another player hitting the player who activated it and if it does detect someone, it take 30 health away. But, when activated once, it constantly detects for it. Here is my script:
--Outside Variables-- local Animation = script.Parent:WaitForChild("Animation") local cd = false script.Parent.Activated:Connect(function() if cd == false then --check for cooldown --first code-- cd = true --variables-- local Humanoid = script.Parent.Parent:WaitForChild("Humanoid") local loadedAnimation = Humanoid:LoadAnimation(Animation) local Root = script.Parent.Parent:WaitForChild("HumanoidRootPart") local sound = script.Parent:WaitForChild("OverDrive") --code-- sound:Play() loadedAnimation:Play() Root.Anchored = true wait(0.05) -- To minimize chance of bugging-- --touched event-- Root.Touched:Connect(function(hit) local char = hit.Parent local Humanoid = char:WaitForChild("Humanoid") Humanoid.Health = Humanoid.Health - 30 end) end
How can I fix this? Thanks.
Actually, I used to do this and got the exact same problem as you. Here's what I did:
--make a table for all the players that the tool touched local TouchedPlayers = {} --this variable should go at the top of the script before the main code is written Root.Touched:Connect(function(hit) local char = hit.Parent local Humanoid = char:WaitForChild("Humanoid") Humanoid.Health = Humanoid.Health - 30 TouchedPlayers[char] = true --tell the script that, "Hey, I just touched this person and I should not touch it again unless cooldown is over" wait(4) --change it to your preffered cooldown time TouchedPlayers[char] = nil --cooldown is over end)
and at line 5, you could do:
if cd == false and not TouchedPlayers[char] then --stuff happens here end
Because you need to check whether there is TouchedPlayers[char] in line 5, the Root.Touched function should be moved up the script.
What was your script?
is your script located in workspace