function Dribble.Left(char,plr,RP,goal,g) local gyro = RP:WaitForChild("BodyGyro") local run = game:GetService("RunService") local ray = Ray.new(Vector3.new(goal.Position.X,0,goal.Position.Z), (RP.CFrame.RightVector * -10)) local BodyVelocity = Instance.new("BodyVelocity",char.HumanoidRootPart) BodyVelocity.MaxForce = Vector3.new(10000, 00, 10000) for i,v in pairs(char:GetDescendants()) do if v:IsA("BasePart") then v.Massless = true end end repeat wait() until RP.CFrame.lookVector.Unit:Dot((Vector3.new(RP.CFrame.lookVector.X,0,RP.CFrame.lookVector.Z) - Vector3.new(goal.Position.X,0,goal.Position.Z)).Unit) >= 1 print("reached") run.Stepped:connect(function() BodyVelocity.Velocity = (Vector3.new(RP.CFrame.RightVector.X,0,RP.CFrame.RightVector.Z) * -1).Unit * 20 end) plr.Character.Humanoid.WalkSpeed = 0 --wait(.65) --plr.Character.Humanoid.WalkSpeed = 16 --BodyVelocity:Destroy() end
In this code, I am trying to make the character move ONCE it's facing the target cframe of the bodyGyro. Can anyone help?